top of page

Computer Application

Work In Progress

Project 1 Modelling of an Architectural Design
1

1

2

2

3

3

4

4

5

5

6

6

7

7

8

8

9

9

10

10

11

11

12

12

13

13

14

14

15

15

16

16

17

17

18

18

19

19

20

20

21

21

22

22

23

23

24

24

25

25

26

26

27

27

28

28

29

29

30

30

31

31

32

32

33

33

34

34

35

35

36

36

37

37

38

38

39

39

Final Product

Project 2a (Exterior Rendering)
Screenshot 2014-10-31 14.56.51.png

Screenshot 2014-10-31 14.56.51.png

Screenshot 2014-10-31 20.16.15.png

Screenshot 2014-10-31 20.16.15.png

Screenshot 2014-10-31 20.05.08.png

Screenshot 2014-10-31 20.05.08.png

Screenshot 2014-10-31 19.32.04.png

Screenshot 2014-10-31 19.32.04.png

Screenshot 2014-10-31 17.10.09.png

Screenshot 2014-10-31 17.10.09.png

Screenshot 2014-10-31 17.00.58.png

Screenshot 2014-10-31 17.00.58.png

Screenshot 2014-10-31 15.43.46.png

Screenshot 2014-10-31 15.43.46.png

Screenshot 2014-10-31 15.43.30.png

Screenshot 2014-10-31 15.43.30.png

Screenshot 2014-10-31 15.43.14.png

Screenshot 2014-10-31 15.43.14.png

Screenshot 2014-10-31 15.08.15.png

Screenshot 2014-10-31 15.08.15.png

Bird's Eye Level 

Eye Level 1

Eye Level 2

Project 2b (Interior Rendering)
adding illuminations on the lights

adding illuminations on the lights

adding extra lighting

adding extra lighting

render trial on material and lights

render trial on material and lights

Screenshot 2014-11-13 17.55.15.png

Screenshot 2014-11-13 17.55.15.png

progress of making curtains

progress of making curtains

extruding the curtains

extruding the curtains

placements of the curtains

placements of the curtains

placement of curtains and lights

placement of curtains and lights

aadding fabric material on curtains

aadding fabric material on curtains

Screenshot 2014-11-13 18.46.48.png

Screenshot 2014-11-13 18.46.48.png

creating lamp stand

creating lamp stand

self illumination on lamp

self illumination on lamp

adding fabric material on lamp

adding fabric material on lamp

creating built in shelves

creating built in shelves

add material on shelf & test render

add material on shelf & test render

positioning shelves

positioning shelves

test render interior view

test render interior view

test render another view

test render another view

adding rug

adding rug

added fabric material to the rug

added fabric material to the rug

positioning of rug

positioning of rug

adjusting the vertexes of the rug

adjusting the vertexes of the rug

final test render for interior

final test render for interior

final overall test render

final overall test render

Eye Level 1

Eye Level 2

Eye Level 3

Project 3 (A maximum 90 seconds Animation of the Completed 3D Scene)
ground and camera

ground and camera

The ground was first turned into soil. Then the spline line is used to create the pathway of the camera. The target camera was used and placed. The pathway was engaged by using the path constraint.

Configuration

Configuration

The configuration of the pathway was assigned and the previous step was repeated to create more pathways and camera movements.

Test animation and elevation

Test animation and elevation

Upon reaching the main land, during the test animation, the camera frame was placed to a certain frame in which the elevated objects are to fall back in place. The AUTO-KEY was enabled to record all the movement of the trees and the elevated objects.

Materials.

Materials.

According to my story line, when the camera moves into the building, it snows. This was done by the change of the material of the ground to white snow.

Creation of snow

Creation of snow

For the snow effect, the systems were selected and the region in which the snow should be falling is drawn as a box. This allows snow to fall during a certain frame and the size, speed and colour of the snow flake is adjusted.

Cameras

Cameras

More cameras were place inside and outside the building according to my story line

Far view

Far view

a far view was taken to show how the building sits on the ground

Final product on 3ds Max

Final product on 3ds Max

The final product of the finished pathway and story.

Final Animation

© 2023 by Dawkins & Dodger Architecture. Proudly created with Wix.com

bottom of page